Mage

Mage

 * "He's Gandalf on crack and an IV of Red Bull, with a big leather coat and a .44 revolver in his pocket."


 * - Dresden Files, Jim Butcher



Tradition
A mage's tradition determines which skill they use to cast spells. Players are encouraged to come up with their own. The two most common are listed below.
 * Hermetic [Knowledge]: Spellcasting based on years of study and training. Practitioners likely have a university degree in magecraft.
 * Shaman [Presence]: Spellcasting based on tradition and the guidance of spirits. Practitioners likely studied under a master or spirit guide.

Spellslinging
Spell formulas are listed on the Gear Table. Mages equip spells in their loadout the same as weapons or other tools.

By default, casting a spell is free. A mage can supercharge a spell by spending extra boxes for a bonus but the added cost is significant.

Summoning Spirits
Mages with the Summoning Spirits spell can call spirits for help. The effectiveness of the spirit will depend on the character's spellcasting roll. Common uses for spirits include:
 * Finding things or people.
 * Keeping watch.
 * Harassing or hurting enemies.

Improvisational Magic
Mass-produced spell formulas are the most typical way that mages use their powers, but they're not the only way. A curious or desperate mage might as the question, "Can I do X?" In game terms, this translates to a Knowledge roll that answers the following:
 * Is X possible?
 * Does the mage have an idea of how to do X?
 * What does the mage need in order to do X (research time, ritual casting, materials, tools, other costs)?