Decker

Decker

 * "A year here and he still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he'd taken and the corners he cut in Night City, and he'd still see the matrix in his dreams, bright lattices of logic unfolding across that colourless void... The Sprawl was a long, strange way home now over the Pacific, and he was no Console Man, no cyberspace cowboy. Just another hustler, trying to make it through. "

 


 * -Neuromancer, William Gibson
 * Decker.jpg

Breaking and Entering
Much of a Decker's job boils down to two simple steps: After that, a Decker can smooth the path for their team. Anything related to computers goes, but a few of the most common follow.
 * 1) Find an access point to a secured network.
 * 2) Hack into the network.
 * Open doors for you and your team.
 * Disable alarms and surveillance systems.
 * Steal confidential information.
 * Find people or items of interest.

Race Against the Clock
It's only a matter of time before the automated security software picks up on a hacker's actions. A Decker's ability to avoid notice is measured in SP (Security Points), and each action has a chance of reducing it. At zero SP, a Decker is forcefully booted off the network and takes severe Mental Stress damage (called "Dump Shock"). Security Damage = Damage Threshold - Roll Result