Bestiary

Enemy Levels
Using a loose interpretation of the FATE sourcebook, enemies come in three levels of power: Captains often play an important role in the campaign. They have their own histories, personalities, and relationships with factions. Their in-game behavior should reflect this.
 * Mooks- No-named cannon fodder with basic skills. A mook is put out of action if they receive an injury. [Guards, Wolves]
 * Lieutenants- Mook leaders. Generally one step above the mooks they represent in power level, they can take an injury. [Guard Captains, Alpha Wolves].
 * Captains- Unique characters. Have character sheets with a full complement of abilities. Are likely to be above player characters in terms of power. Also will have Edge Points and Troubles [Ulfrick von Lichtenstein].

Enemies by Category

 * Megacorp Security
 * Gangs and Thugs
 * Paranormal Problems
 * Killbots
 * Special Forces